How to change orientation of particles to make them face up?

So I am trying to create a particle effect that looks like a ring expanding. I’m on a good track but I’m having a problem with my particle orientation of all things.

You can see in the video clip roughly the effect I am going for, but I want this to happen on the horizontal plane rather than the vertical plane.

I am currently getting this effect by changing the particle’s size to make it look like they are expanding and setting the orientation to “FacingCameraWorldUp.” What I NEED is an orientation option perpendicular to this. Does anyone know how I could achieve this effect?

Edit: Changing the orientation of the part or attachment that parents the emitter does not make a difference by the way.

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Under the properties tab, you should see the Emission tab, then the Emission Direction tab. Click it, then click which way you wish your particle to face.

This doesn’t work either. This doesn’t change orientation of the particle. Just which side of the part or attachment it is emitted from.

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Would setting the Orientation to VelocityPerpendicular be what you’re after?

VelocityPerpendicular example:
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FacingCamera example:
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side note, i have rotation and other settings on, but the orientation is all that matters specifically here.

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I was able to get it to work using this setting. I messed with it a bit earlier but couldn’t get it to work. But went back to again after your response.

This won’t emit particles at all if your emission speed is set to zero so as long as I set it to 0.01 it works.

Thanks!

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