Hello Developers, I’ve been on studio trying to figure out how to change the mass of an object without changing it’s size. Anybody able to help me with this would be great! Thank you!
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I am pretty sure that the mass is equivalent to the size, I think you are trying to make heavier unanchored parts for the size they are, this may be possible through some scripting, but I am pretty sure changing that is just like changing the size, I don’t really fiddle around with the properties bar much though so there may be a way I am unaware of to do this.
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Alrighty, thank you for the responds!
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Enable CustomPhysicalProperties property on the part. You can change the density to make the part heavier or lighter.
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is setting Anchored attribute identical to setting an infinite mass and density? if not, what is Baseplate anchored to?
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