How to change part [movement] speed relative to BallSocketConstrain

(I want to clarify that my English is not the best and I am using the translator LOL)

I have a problem, you can see it in the images/video.
The “Snake” is made and joined with SocketBallConstrains, when it moves it creates the snake effect.
When the main part moves and gets too far away, it loses speed and takes a long time to stick back together.

I tried using different properties (All) but it didn’t fix the problem.

–I still dont know how to paste videos here :face_with_peeking_eye:

(https://gyazo.com/70f9bf8ba5961e19952a649db0bc1ee9)

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This doesn’t belong in #development-discussion, it belongs in #help-and-feedback:building-support I believe. As for you problem maybe reduce friction weight?

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Thanks for the clarification! Im already moving it. (And i realready tried the weight)

To paste videos use the upload button.
Screenshot 2024-07-16 115325

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I fixed it by grouping the model and placing
AlignPosition.
An Attachment on the Tip of the Worm and an Attachment on a Part of the Workspace.

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