I have multiple neon parts with different colors that need to emit particles. I’m trying to code a script that’ll adjust the particles brightness or color or whatever, but I don’t know how neon color relates to screen color.
This makes the color display incorrectly as particles and neon use a different system for displaying screen color:
chiparticle.Color = ColorSequence.new(bodypart.Color)
The particleemitter is a white image and it’s lightinfluence is 0. Because of this the color displayed on it—when correctly calculated—will be 100% accurate.
I’ve employed strategies from this post and all linked posts to no avail.