how would I go by changing a player stats that isn’t in game. Would I use updateasync
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It depends on the way your game loads and saves data. I assume your game saves player data using a specific key related to said player. So you can just use that key to load their data, add the change you want to said data, and then use the key again with your save function and the updated version of their data to save it.
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Do I use updatesync or what?
Extra text
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Yes you would use UpdateAsync or SetAsync
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