How to change "resamplemode" on textures?

i have really, really small texture (8x8) pixel.
The image above shows 2 textures applied in different way, the blurry one i use object “Texture” and the more clearer one i use “ImageLabel” ResampleMode set to pixelated, my question is, how can i get similar results (clear texture with ResampleMode set to pixelated) on “Texture” object? because screengui will not be rendered on viewports.

any help is appreciated

You’d have to blow up the resolution of your image to give the appearance of it being pixelated, this comes at the cost of memory being increased, but there isn’t any other way sadly.

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oh, i see, i hope to find a new solution soon or later

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