How to change sitting animation for all player characters?

Hi,

I’ve been working on a script that lets a player sit using a proximity prompt, but the issue is when the player stands up by pressing “space” it does not end the animation despite me having the “stop animation” sequence.

What did I do wrong? Any help is very much appreciated, thanks!

The script:

local prompt = script.Parent
local sit = prompt.Parent
local animation = script.Parent.Parent.sitanim
sit.Disabled = true

prompt.Triggered:Connect(function(player)
	sit.Disabled = false
	local char = workspace:WaitForChild(player.Name)
	local hum = char.Humanoid
	local loadAnim = hum.Animator:loadAnimation(animation)
	loadAnim:play()
	sit:Sit(hum)
	prompt.Enabled = false
	while sit.Occupant do
		wait()
	end
	prompt.Enabled = true
	sit.Disabled = true
	animation:stop()
end)

I have some experience making games with features like that. I have code that I am using. I won’t write it myself.
But it works, hope it well help.

local seat = script.Parent
local sitanimation = seat.sitanimation
local sitAnim


seat.Changed:Connect(function(property)
	
	if property ~= "Occupant" then return end 
	
	local occupant = seat.Occupant
	
	if occupant then 
		local character = occupant.Parent
		local humanoid = character.Humanoid
		local player = game.Players:GetPlayerFromCharacter(character)
		sitAnim = humanoid:LoadAnimation(sitanimation)
		sitAnim:Play()
		
	elseif sitAnim then 
		sitAnim:Stop() 
	end
end)
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