I wanted a full white skybox for my game, need outline removed, and the skybox is not bright, even though the color code was (255,255,255)
2. Issue
I cannot remove the outline of the skybox and I already try the other white skybox still doesn’t work, and also the color is not that bright even though the color code was 255, 255, 255
3. What solution I’ve tried
I tried neon as a replacement, it’s too bright, tried a surfaceimage, I can spot a curve, tried a union cylinder, not only it was looking really weird, it also very laggy.
I provided the picture below.
Edit: I’ve tried 1 pixel, it removes the outline, but the color still not bright. I don’t want to use compability since it really messed up the quality of the game. What’s the solution?
Try it with very low values of exposure (under 1). There is no whiter white than 256x3. If that is too dark it’s because the lighting engine darkens it. I cranked it up to 6. My blue sky is whiter than 256x3.
HOW TO REPLICATE:
• Make a part with Size {1,1,1} and put a SpecialMesh inside it,
• Change the MeshId to a mesh of an inverted sphere (I used rbxassetid://4729380505)
Set the SpecialMesh properties to:
Most Important:
• MeshId (If you haven’t set it already)
• Scale, as long as you have the Scale property in the Mesh set to atleast 10000, you shouldn’t have to worry about the skybox clipping over parts when far away.
• TextureId doesn’t do anything because of the fog
Go to Lighting,
change the Fog properties so that the background looks like a solid color:
You can change FogColor to whatever you want the skybox color to be, as shown in the video.
Make a LocalScript in StarterPlayer to set the Part’s CFrame position to the camera.
local RunService = game:GetService("RunService")
local Skybox = script.Skybox
local Camera = workspace.CurrentCamera
Skybox.Parent = workspace
local function Update()
Skybox.CFrame = CFrame.new(Camera.CFrame.Position)
end
RunService.RenderStepped:Connect(Update)
Parent the Part to the LocalScript.
You should have it set up like this:
Alternatively, you can use this Model I made.
You don’t have to change anything in the script or Mesh to change the color, it’s based off of the FogColor property in Lighting.