How to change skybox into full white

1. What I wanted to achieve

I wanted a full white skybox for my game, need outline removed, and the skybox is not bright, even though the color code was (255,255,255)

2. Issue

I cannot remove the outline of the skybox and I already try the other white skybox still doesn’t work, and also the color is not that bright even though the color code was 255, 255, 255

3. What solution I’ve tried

I tried neon as a replacement, it’s too bright, tried a surfaceimage, I can spot a curve, tried a union cylinder, not only it was looking really weird, it also very laggy.
I provided the picture below.

Edit: I’ve tried 1 pixel, it removes the outline, but the color still not bright. I don’t want to use compability since it really messed up the quality of the game. What’s the solution?

What if you change the Lighting | Roblox Creator Documentation Properties to increase your skybox brightness?

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I think the problem is that lighting follows lighting rules, whether the skybox is blue with clouds or white.

There is a setting in Lighting I found that makes everything “brighter” ExposureCompensation

You can make it as bright as you want. You are already starting at white, so it shouldn’t need much. I went overboard here, but my skybox is blue…

Do you need something like this?

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I’ve tried, it doesn’t even work

No, I didn’t mean it like that, I just need a skybox that is bright white without interfering with the object or making shadows around theme

Try it with very low values of exposure (under 1). There is no whiter white than 256x3. If that is too dark it’s because the lighting engine darkens it. I cranked it up to 6. My blue sky is whiter than 256x3.

This is what it intended to be

image

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so you want a bright sky box and no shadows in the game?

like that?

Yes, Please. I really needed that

Just without changing the lighting to compability.

why do you not want compability?

As I said, it messed up with my game quality, even though it increase the performance

Did you tried using a fully white texture on the skybox ?

instead of a skybox you can use a box made of forcefield with very very negative transparency for a solid white color
hope this helps C:

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Hello, I’ve figured out a way to achieve this.


HOW TO REPLICATE:
• Make a part with Size {1,1,1} and put a SpecialMesh inside it,
• Change the MeshId to a mesh of an inverted sphere (I used rbxassetid://4729380505)

Set the SpecialMesh properties to:
image
Most Important:
MeshId (If you haven’t set it already)
Scale, as long as you have the Scale property in the Mesh set to atleast 10000, you shouldn’t have to worry about the skybox clipping over parts when far away.
TextureId doesn’t do anything because of the fog

Go to Lighting,
change the Fog properties so that the background looks like a solid color:
image
You can change FogColor to whatever you want the skybox color to be, as shown in the video.

Make a LocalScript in StarterPlayer to set the Part’s CFrame position to the camera.

local RunService = game:GetService("RunService")
local Skybox = script.Skybox
local Camera = workspace.CurrentCamera

Skybox.Parent = workspace

local function Update()
	Skybox.CFrame = CFrame.new(Camera.CFrame.Position)
end

RunService.RenderStepped:Connect(Update)

Parent the Part to the LocalScript.
You should have it set up like this:
image
Alternatively, you can use this Model I made.

You don’t have to change anything in the script or Mesh to change the color, it’s based off of the FogColor property in Lighting.

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