How to change the animation priority of idles, runs, etc

I’m trying to change the animation priority using the new method of changing the walk etc.

local Humanoid = Player.Character:WaitForChild('Humanoid')
		local HumanoidDescription = Humanoid:WaitForChild('HumanoidDescription')
		Humanoid.WalkSpeed = 25

		HumanoidDescription.RunAnimation = Animations.InitialRun
		Humanoid:ApplyDescriptionReset(HumanoidDescription)
		

The best I could do was go to the Animate script and change the animation priority, but it still remains at the speed of the previous animation

Please, if I’m making a mistake, tell me