How to change the camera view for a custom starter character?

Is the Head the main factor to manipulate the perspective?
Third Person:

First Person:

The head of my character:

My goal is to have the view of the right and left arms.

Each part has an attribute called “LocalTransparencyModifier.”

To ensure that your character’s arms remain visible when zooming in, you can apply this property during every rendering cycle. This is done by updating the property within a function that’s bound to the RenderStepped event.

To implement this, it must be in a local script.

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