Sometimes i build my models in the wrong direction (right surface being on the front). It’s very annoying when programming CFrames.
It’s not a problem when working with normal parts because i can just resize and rotate them, but when it happens to an union i have to build it again.
Is there a way to change which surface is the front of a part/union?
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explain please
The face is currently on the surface that roblox thinks is the front one, but i want the front surface to be where the cylinder is.
It’s very confusing to code CFrames when the front is actually on the side.
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is the cylinder and and cube unioned?
Yes, usually i would just weld those parts but this is an example union
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i dont know sorry ;(
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It’s ok, i couldn’t find anything too. Let’s hope someone makes a plugin that does that.
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Seperate the union and rotate the cube to the desired direction.
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I completely forgot that it’s possible to seperate unions. Thanks!
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