How to Change the Mass of a Part?

I was wondering, how do you change the mass of a part? So far I couldn’t find any properties that allowed you to set the mass excluding Massless.

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If someone could tell me how to change the mass of a part I’d be very glad.

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Hmmm. I think I have a solution for you, but I need to know what your goal is.

By that, I mean why are you trying to change the mass of a part?

That way, I can help you more.

I just wanted to expirement with parts’ physics.

You can toy with these properties because they affect the mass.

Are those properties for a part or something else?

These are properties for the part.

No, they’re not. That’s a BodyMover’s properties.

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Oh. My apologies.

I must be doing something wrong.

Density x Volume = Mass.
A Density of 1 is the same as water, higher Density will sink, lower will float.

BasePart | Roblox Creator Documentation

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How do I find out the volume of more round objects though?

Volume of a Cylinder = π X radius(squared) X height

But if you know the Density and you know the Mass (BasePart | Roblox Creator Documentation .Mass) then if you use Mass = Density X Volume you can just figure it out with Volume = Mass / Density.

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