I was wondering, how do you change the mass of a part? So far I couldn’t find any properties that allowed you to set the mass excluding Massless.
If someone could tell me how to change the mass of a part I’d be very glad.
I was wondering, how do you change the mass of a part? So far I couldn’t find any properties that allowed you to set the mass excluding Massless.
If someone could tell me how to change the mass of a part I’d be very glad.
Hmmm. I think I have a solution for you, but I need to know what your goal is.
By that, I mean why are you trying to change the mass of a part?
That way, I can help you more.
I just wanted to expirement with parts’ physics.
Are those properties for a part or something else?
These are properties for the part.
No, they’re not. That’s a BodyMover’s properties.
Oh. My apologies.
I must be doing something wrong.
Density x Volume = Mass.
A Density of 1 is the same as water, higher Density will sink, lower will float.
How do I find out the volume of more round objects though?
Volume of a Cylinder = π X radius(squared) X height
But if you know the Density and you know the Mass (BasePart | Roblox Creator Documentation .Mass) then if you use Mass = Density X Volume you can just figure it out with Volume = Mass / Density.