I’m trying to make it so that if a humanoid tries to walk over a part that is 1.8 studs or below, they can walk over it. However, if the part is over 1.8 studs, they will just stop. Currently, the max height an object can be to still be “walkoverable” is 2.5 studs.
I have no clue where to look to change this (or if I even can) without having to add in a really complex and impractical system which I really don’t want to do. I’ve tried seeing if the max height is defined by the HumanoidRootPart height above the lower surface but it does not seem to be that. There’s also nothing in the Game Settings menu that I could see.
Any help, even saying that it’s not possible, will be appreciated!
Why dont you just add an invisible part that has the position of OriginalPart.Position + Vector3.new(0,OriginalPart.Size.Y/2,0) and set the size to Vector3.new(OriginalPart.Size.X, OriginalPart.Size.Y-1.8,OriginalPart.Size.Z)?
Sorry for the confusing wording, I meant that you can walk over objects without jumping as long as these objects are 2.5 studs high or less. I want to shift this down to 1.8 studs or less, but I’m unsure on how to do this.