Alright, so to start off with what I want to happen. I want when the player clicks a button, it fires a remove this works fine, but I want it to move the player’s head down. When I change the orientation the head does not move, but the orientation changes. I was unable to find any other dev forum posts on this.
Add.OnServerEvent:Connect(function(player)
if player then
player.leaderstats[StatName].Value += AmountToGive
player.Character.Head.Orientation = Vector3.new(0,-15,0)
end
end)```
If you know, please let me know, thanks!
Add.OnServerEvent:Connect(function(player)
if player then
player.leaderstats[StatName].Value += AmountToGive
player.Character.Head.CFrame = CFrame.lookAt(player.Character.Head.Position,Vector3.new(0,-15,0))
end
end
Wouldn’t you use an Animation | Roblox Creator Documentation for this?
I know if a player’s head/torso joint gets broken then the player dies, so maybe that fact doesn’t allow you to just CFrame it.
The orientation of the head is held by the neck motor6d. You need to set the CFrame of the c0 or c1 property in order to maintain a proper rotation. Also, there’s a humanoid property to disable death without a neck motor6d.