How to change the position of the rootpart of a skinned mesh?

so am trying to change the rootpart of a skinned mesh that contains the bones character but i don’t know how

I’d assume it would come down to moving the rig (bones) into another part. If it’s the humanoid root part that you are trying to change, just rename the part you want to be the new humanoid root part, grab anything that’s parented to the old humanoid root part, and put it under the new one. then delete the old one.

If you are trying to change the root bone I recommend doing so in blender.

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