I made an obby progress bar, and every time you complete a level, it scales up depending on the stage the user is on ({0,0},{1,0} is empty, and {1,0},{1,0} is completely full). I am using a filler image, but it is not scaling as intended. I want the image to scale proportionally to the size of the UI. How would I do this:(Change the tilesize based on the uisize)
Example of the problem
Current Image Properties: