How to change the scale of an tiles size of an image lable depending on the UI size

I made an obby progress bar, and every time you complete a level, it scales up depending on the stage the user is on ({0,0},{1,0} is empty, and {1,0},{1,0} is completely full). I am using a filler image, but it is not scaling as intended. I want the image to scale proportionally to the size of the UI. How would I do this:(Change the tilesize based on the uisize)

Example of the problem

Current Image Properties:

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maybe just make the image the same ratio as the progress bar and make the scale type crop?? idk

That’s what I tried to do in the video but as you can see it clearly didn’t work. Would I have to make a script?

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you have the ScaleType property set to tile. try changing it to crop