game.StarterGui:SetCore("SendNotification",
{
Title = "Aviso";
Text = ""Todas células estão preenchidas.\nElimine algumas para poder adicionar mais.";";
Icon = "rbxassetid://5262562371";
Duration = 10;
Button1 = "Fecha"
})
Not entirely sure what you’re asking here, honestly. But I think you might want to look into UIScale? It helps adjust a GUI item’s size based on your monitor size, which is probably what you’re looking for.
I think you’ll have to make your own GUI for that. I think the CoreGuis can’t be modified by scripts, so you’ll need to make a regular GUI that can be modified.
As far as I know, the notification ui from roblox is a CoreGui and CoreGuis can’t be manipulated without the use of CoreScripts. You’ll have to recreate it
Remove the newline \n perhaps? You can always change the text a bit. The image’s size might actually be a solutionjust realised you said that. If it doesn’t look too bad maybe make two notifications to make the text fit.
You cannot modify the size of the notification popup or any of its elements to achieve this your going to have to make a custom solution which would not be that hard.