Hello DevForum! Today I am attempting to make a fountain, my goal is after 5 seconds the fountain reaches the maximum speed then after another 5 seconds goes down to a deficient. Here is my script:
local maxfountainspeed = 49,50
local minfountainspeed = 0,1
script.Parent.ParticleEmitter.Speed = NumberRange(maxfountainspeed)
wait(5)
script.Parent.ParticleEmitter.Speed = NumberRange(minfountainspeed)
1 Like
For going up in speed you can do:
for i = 1, 50 do
particleEmitter.Speed = i
wait(0.1)
end
And for going down in speed:
for i = 50, 1, -1 do
particleEmitter.Speed = i
wait(0.1)
end
You could also make an infinite loop:
while true do
for i = 1, 50 do
particleEmitter.Speed = i
wait(0.1)
end
for i = 50, 1, -1 do
particleEmitter.Speed = i
wait(0.1)
end
end
These will all slowly increase or decrease the speed.
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This doesn’t fix OP’s problem, since the Speed property expects a NumberRange, not a number.
The issue here is that only the value 49 gets read into the maxfountainspeed
variable, while the other value is ignored. You can just create a NumberRange with the values:
local maxfountainspeed = NumberRange.new(49, 50)
local minfountainspeed = NumberRange.new(0, 1)
script.Parent.ParticleEmitter.Speed = maxfountainspeed
wait(5)
script.Parent.ParticleEmitter.Speed = minfountainspeed
4 Likes