Hey. I want to know how you can change your vision to be like this.
Basically, how do you apply thermal vision to a client?
I’d also like to know how to highlight players like so?
Any help is appreciated!
Hey. I want to know how you can change your vision to be like this.
Basically, how do you apply thermal vision to a client?
I’d also like to know how to highlight players like so?
Any help is appreciated!
There is no in-built feature like this so you can’t just “apply” it , you’d have to use
You can use the ColorCorrection effect to create the blue hue, and use either viewport frames or billboard guis to highlight the body parts of other users.
I would use something like a BillBoardGui using AlwaysOnTop if thats the name of the property to ensure the player can see them all no matter where they are
How would you make them AlwaysOnTop?
To have name and details of the player you’d need to use a BillboardGui and parent it to the players head.
The BillboardGui has a property called AlwaysOnTop which enables it to be seen through everything else.
What about their body parts? I want them to be visible behind walls.
That’s pretty simple , you can make all obstacles and walls invisible when in thermal view , if you want it to work with only the walls the player is near you’d need to use raycasting and check for obstacles between you and the player and make them invisible accordingly.
Using viewport frames is a much easier solution with WorldModel finally out.
It’s definitely going to be much more expensive to handle , since it’ll need to be updated every frame.