How to check a players walkspeed even from the client on the server?

I forgot what the function was but there was a specific event function you could use to get a players walkspeed, whether it’s from the client or server. I don’t remember it though, if someone knows please let me know.

It’s just checking the property WalkSpeed for the player’s Humanoid.

Here’s an example:

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player: Player)
    player.CharacterAdded:Connect(function(character: Model)
        local humanoid: Humanoid = character:WaitForChild("Humanoid")

        print(humanoid.WalkSpeed)
    end)
end)

If the player has the standard WalkSpeed, this will just return 16! You can check humanoids from the client or the server.

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I understand your confusion, but this is not what I meant. A function to get the players walkspeed meant that you can retrieve an argument of the current speed of a player.

I figured it out though, thanks for trying to help me out man I appreciate your help.

Humanoid.Running:Connect(function(speed)
print(speed)
end)
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I think it was Humanoid.Running

Haha oh! That makes more sense.

No problem, glad you found your solution!