Hello! As the title says, is there any way I can check the current state of the HumanoidStateType? I have a ragdoll system and I don’t want to Ragdoll a player when they are already Ragdolled.
Here is my Ragdoll script.
local RagdollEvent = game.ReplicatedStorage:WaitForChild("SendRagdoll")
local localPlayer = game.Players.LocalPlayer
RagdollEvent.OnClientEvent:Connect(function(plr)
if localPlayer == plr then
local character = plr.Character
local humanoid = character.Humanoid
local setEnabled = humanoid:GetState() ~= Enum.HumanoidStateType.Physics
humanoid:ChangeState(setEnabled and Enum.HumanoidStateType.Physics)
character.Animate.Disabled = setEnabled
if setEnabled then
for _,v in pairs(humanoid:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
end
end)
Thanks!