Given a weld constraint graph:
How can I tell if it has been separated like so?
The goal is to achieve something a mechanic similar to the armored patrol damage system where parts disconnected from the nondestroyable root part goes away as debris:
I believe it’s been done before not only in armored patrol but in other voxel destruction based games like Ace of Spades and Robocraft but I can’t find anything scripting/methodology related in order to achieve it, did they recursively check it from joint to joint? or something like that I just can’t visualize it currently.
Can anyone with more experience on the subject help me, please?