How to check if a specifi script gets an error

i want to know when or if my script gets an error, for example:

local Fart = nil

Gives no errors, but this:

local Fart = FARD

Would because “FARD” does not exist.
How would i detect if this does give an error tho?

2 Likes

you cant tell until you actually run the game(unless you want to make a complicated plugin).
You can put it in a pcall though to detects if it errors

one issue, my script has a lot of functions and things and i dont wanna wrap all of that in a pcall, plus idk how to use them

well to my knowledge that is the only way.