I have a give player tool script, but I’m trying to make it so that only Tools with a “Certified” bool value of true have the ability to be given to other players (there’s an issue with gamepass gear being given to players who do not have the gamepass).
The Tool
The Script
local Player = game.Players.LocalPlayer
local HandtoGui = script.Parent.Parent
local NameBox = HandtoGui.Frame.NameBox
local GiveButton = HandtoGui.Frame.GiveButton
local br_ID = 17792178
local mg_ID = 17792695
local function getPlayerFromPartialName(PartialName)
local foundName = nil
local Players = game.Players:GetPlayers()
for i = 1, #Players do
local PossiblePlayer = Players[i]
if string.find(string.lower(PossiblePlayer.DisplayName), string.lower(PartialName)) then
foundName = PossiblePlayer.DisplayName
end
end
if not foundName then
return nil
else
return foundName
end
end
GiveButton.MouseButton1Click:Connect(function()
if not Player.Character:FindFirstChildWhichIsA("Tool") then
NameBox.Text = ""
NameBox.PlaceholderText = "Equip a drink first!!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
end
local NameBoxText = NameBox.Text
if NameBoxText ~= "" then
local playerName = getPlayerFromPartialName(NameBoxText)
if playerName then
print("Found player")
game.ReplicatedStorage.GivePlayerItem:FireServer(playerName)
NameBox.Text = ""
NameBox.PlaceholderText = "Given!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
else
NameBox.Text = ""
NameBox.PlaceholderText = "Player Not Found!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
end
end
end)
Any help is greatly appreciated, thanks!