How to check if an Part is visible to a camera with occlusion culling

Since roblox has occlusion culling with frustum culling now, and that means parts wont be rendered when they are behind objects or if they are out of camera sight.

Where is the event that fires when a part gets unrendered/rendered for a particular camera?

It seems unlikely that such an event exists. Since it is handled directly by the Roblox Engine, it is unlikely to provide a separate event that Roblox Developers can use. Do you have a problem with MeshPart rendering?

I just want to have a part to check if its visible by camera but i guess that answers my question

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