Sorta like how vampires work, if in light they vanish! Just need to know how.
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You can setup regions/hitboxes throughout the map and use detection methods such as .Touched, :GetTouchingParts(), or Region3.
Look into this thread: You could try checking if there is a player between the ray.
Alternatively, you can use region3/ touched events, etc, when coming outside of structures, such as buildings,
though, it doesn’t really solve your problem; it’s more of an indirect workaround.