Is there a way of checking if player’s camera is in a part?
You will have to get the Camera CFrame and get the Part Position and magnitude check the two.
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You could pass the local camera’s CFrame position and the part into this function:
function isInsideBrick(position, brick)
local v3 = brick.CFrame:PointToObjectSpace(position)
local size = brick.Size / 2
return (math.abs(v3.X) <= size.X)
and (math.abs(v3.Y) <= size.Y)
and (math.abs(v3.Z) <= size.Z)
end
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