jumpogpo
(Viper)
April 20, 2021, 4:25pm
#1
I have problem with Failed to load sound: error code 46
I want to know how to check if that soundid can play or not
Some of your sounds are an error code 46
, which has been covered a couple times before in this Forum:
Roblox doesn’t allow you to load sounds with more than 2 channels anymore. The audio you linked looks like a copyright bypass audio and the hacky methods people used to make them got patched (afaik).
Hello, you could use LogService to find the specific error.
game:GetService("LogService").MessageOut:Connect(function(a,b)
if b == Enum.MessageType.MessageError then
if string.find(a,"46") then
warn("ERROR, LOG MESSAGE:\n"..a)
end
end
end)
This will find if the error has 46 in it, then print a warning.
You just need to change the string, currently its “46” which isn’t that ideal because if something prints 46, this will be triggered. You could try like sound or something unique.
(fi…
4slug
(4slug)
August 29, 2022, 8:27pm
#3
hey anyone able to figure this one out? there still appears to be no effective way to see if an audio can be loaded especially with this new audio update