How to check if waypoint action is climbing?

I’m making a zombie survival game where waves of monsters spawn in and hunt you down using pathfinding service. Previously they had collisions turned off but this would make them go inside eachother. But now that I made them collide with one another, sometimes if one zombie is close enough to the other, it will climb the other zombie for a second, which looks pretty strange. I’ve thought about making the zombies unable to climb unless their waypoint action is to climb, however, there is just “Walk”, “Jump”, and “Custom”. I’ve tried printing the path label and action, but they never show anything related to climbing. So is there any way to check if a waypoint action is climbing?

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It might be a bit complicated to explain it here. I recommend watching the tutorial from SimTek