if Tool.Parent = --[[Character]] then
how to check is the instance player character?
if Tool.Parent = --[[Character]] then
how to check is the instance player character?
sorry guys. i found solution myself again…
if Tool.Parent:FindFirstChild("Humanoid") then
if game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent) then
local Tool = script.Parent
if Tool:FindFirstAncestorOfClass("Model") then
print("Character.")
elseif Tool:FindFirstAncestorOfClass("Player") then
print("Player.")
end
This would probably be the better approach.
bruh it can be just a model or NPC. not a player.
Models/NPCs can’t equip tools unless you explicitly parent one to them.