I already have resetting disabled, but I noticed you can only do that from a local script, so I’m assuming that it’s exploitable so how would I check if they still manage to reset and kick them? Only on reset of course, not on the first load.
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Use Humanoid.Died which is a roblox event that triggers when a player dies.
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There was a website wiki or documentation for this, but it got deleted. But, if you want, you can go to How do I know if someone pressed the Reset button? for the information.
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This has a flaw, because if the player dies by, for example jumping off the baseplate, the player will still be kicked. Is there a way that will kick the player ONLY if the die by RESETTING character?
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Use FallenPartsDestroyHeight
Care to explain how changing fallenpartsdestroyheight will help? If you make it bigger, the player will fall longer, then die (and get kicked). You can’t make fallenpartsdestroyheight infinite.
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just teleport back to surface then
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