How do you check when a remote function is fired. I want to make a ban message so I have a function in replicated storage called (ban event) and when that is fired I want it to say the player and his/her name was banned. I know how to make the message part but how to check when it’s fired?
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OnServerEvent or OnClientEvent
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When a RemoteEvent is fired: RemoteEvent.OnServerEvent
/ RemoteEvent.OnClientEvent
When a RemoteFunction is invoked: RemoteFunction.OnServerInvoke
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