I have a first person game, but want to make it so if you emote, you zoom out, and when you stop, you zoom back in, similar to SCP-3008. Does anyone know how to do this?
I think you can use the HumanoidDescription
class and detect when the EmotesChanged
event fires. For example:
local player = game.Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
humanoid:GetPropertyChangedSignal("HumanoidDescription"):Connect(function()
local emote = humanoid.HumanoidDescription.Emotes
changeZoom(emote)
end)