So I’m trying to figure out how would I find where the Cannon Ball will land before firing so the player knows where he’s shooting. Sadly I don’t know any math equations to figure this out if anyone knows let me know what you think.
Projectile motion, here is a quick example tool for quick results:
To understand the math it’s this tutorial. Basically integrate starting from the equation a(t) = g or acceleration is equal to constant gravity. Also has the beam mathematics to model it with bezier curves that I used.