Projectile motion, here is a quick example tool for quick results:
Yeah, it’s the same but you will still need to tell the beam the shape of the projectile and where it’s going to which it will calculate using those 4 parameters.
Here is an example tool I took from an old topic I helped out a long time ago.
Create a tool in starter pack, and insert this as a local script
Also you will notice setting the end time as t1 = 1 will create a beam because thats where the projectile will be after one second with the beam will go towards and stop at that p…
To understand the math it’s this tutorial. Basically integrate starting from the equation a(t) = g or acceleration is equal to constant gravity. Also has the beam mathematics to model it with bezier curves that I used.
This guide was originally written for scriptinghelpers . The original can be found here .
As a somewhat active member of the Scripting Helpers discord one of the most common questions I see is how to have a projectile travel an arc. Most people want to know how to do this for things like basketballs or cannon balls and so forth. Since this is such a popular question I thought it would be worth writing a blog post on it and talking about a few other things we can extend from our findings.
Deri…