Hello! I’m making a system where you can serve food!
I have four gui frames. These are orders.
They all have attributes set to them.
For example the first frame has carrots attribute, the second one has tomato attribute, the third one has tomato and fourth one has carrots.
Here’s the image representing what I mean.
I also have a plate that has this attribute.
And here’s my code!
local attributes = plate:GetAttribute("Foods") --getting the foods attribute from the plate
local frames = game.StarterGui.OrderGUI.MainFrame:GetChildren() -- getting all the gui frames
for _,frame in pairs(frames) do -- looping through the frames
if frame.Name == "OrderFrame" then
local orders = frame:GetAttribute("Foods") -- getting the foods attribute from the gui frames
if orders == attributes then -- if gui attribute is equal to plate attribute then it's gonna print working else it's wrong order
print("working")
else
print("wrong order")
end
end
end
I want to serve only one order and the problem is that if i have two gui frames with carrots (image above) then it’s gonna serve two of them.
The same thing occurs with tomatoes. If I have i plate with tomatoes attribute then it’s gonna serve two frames
Any help is appreciated!