So I am trying to make a viewmodel. that exactly copies your character movements.
so I ended up cloning the character in its position every frame so it would capture animation elements, However, I’ve realized that when I clone the character,
it wouldn’t replicate the animations, returning in a stiff avatar. How can i make it so that if it clones, it keeps the animations.
You would have to insert a WorldModel inside of the ViewportFrame and then parent your cloned object inside of the WorldModel instead of the ViewportFrame
There is no viewport frame. it is a model parented to the camera. would it still work?
i am trying to replicate animations to a ViewModel by the way.
Damn i watched that AGES ago. I am trying to just make the viewmodel entirely as a character clone though. Thanks for helping.
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i’m getting desperate now so I wanna use that but also plan on using the neck to smooth it out. like since the head cframe is the camera cframe changing the neck c0 pretty much changes the torso without any visual effects on the head.