Hi there!
I’m trying to code a clan system that saves, where players can create their own clan\guild with a name of their choice and invite people to join it.
The problem is I’m not sure on how to proceed. I’d prefer to use ProfileService since it’s a really good DataStore wrapper and it’s what I am already using it in my game to handle players’ data.
I’m struggling to design the system since the data isn’t attached to a single player, but multiple, so I’m assuming the clan data shouldn’t be tied to a single player or loaded when they join\leave.
Can someone give me a general idea on how to proceed? Pseudo-code is appreciated.