baseparts
(baseparts)
October 8, 2024, 8:37pm
1
Update 23 Oct 2024:
Today, we are excited to release some important updates to the Studio Beta that address some of the feedback you’ve given us:
Split attributes store multiple attributes on a single vertex
Drawing APIs now support different blending options
NEW ReadPixelsBuffer and WritePixelsBuffer APIs
Performance and memory improvements
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If you have already enabled the Studio Beta by going to the Beta Features window in Studio and enabling the EditableImage and EditableMesh be…
How would I go about coloring specific vertices’ using the new EditableMesh API?
Previously it was
But this is now deprecated. What is the new alternative?
u have to get the face that vertex is a part of somehow and set the vertex colors of that face
local colors= {
EditableMesh:AddColor(color3, 1),
EditableMesh:AddColor(color3, 1),
EditableMesh:AddColor(color3, 1)
}
EditableMesh:SetFaceColors(faceId, colors)