baseparts
(baseparts)
October 8, 2024, 8:37pm
#1
Hello Creators,
Last year, we introduced the in-experience Mesh & Image APIs [Studio Beta]. Since then, we’ve been hard at work addressing your feedback to improve the product.
If you have already enabled the Studio Beta by going to the Beta Features window in Studio and enabling the EditableImage and EditableMesh beta you should already have access to the updates in Studio.
While this update is still in Studio Beta, we hope to allow publishing experiences with these APIs in the near future.…
How would I go about coloring specific vertices’ using the new EditableMesh API?
Previously it was
But this is now deprecated. What is the new alternative?
u have to get the face that vertex is a part of somehow and set the vertex colors of that face
local colors= {
EditableMesh:AddColor(color3, 1),
EditableMesh:AddColor(color3, 1),
EditableMesh:AddColor(color3, 1)
}
EditableMesh:SetFaceColors(faceId, colors)