hello everyone, I have 2 scripts and I would like to connect them so that it turns out together, well, I create training zones when you stand on a part, a boost is added to you and I don’t want to write a training zone script separately on each part.
local player = game.Players:GetPlayerFromCharacter(character)
local gui = player.PlayerGui.SafeZoneGui
local root = character.HumanoidRootPart
local radius = 20
local strength = player.Strength
local psp = player.Psp
local endurance = player.Endurance
local sMulti = player.ZoneMulti
local pMulti = player.pZoneMulti
local eMulti = player.eZoneMulti
-- ZONE ROOTS
local rockRoot = game.Workspace.RockZone.Rock
local pspRoot = game.Workspace.TestPsychicZone.Rock
local areRoot = game.Workspace.Pea.Are
local treadmillRoot = game.Workspace.TreadmillZone.treadmill
local bicepRoot = game.Workspace.BicepZone.Bicep
local sandboxRoot = game.Workspace.sandboxZone.sandbox
local qualityRoot = game.Workspace.qualityZone.quality
local elektroRoot = game.Workspace.ElektroZone.elektro
local treeRoot = game.Workspace.TreeZone.tree
local treadmill2Root = game.Workspace.TreadmillZone2.treadmill2
local treadmill3Root = game.Workspace.TreadmillZone3.treadmill3
local bicepRoot2 = game.Workspace.BicepZone2.Bicep2
local bicepRoot3 = game.Workspace.BicepZone3.Bicep3
local libraryRoot = game.Workspace.LibraryZone.library
local libraryRoot2 = game.Workspace.LibraryZone2.library2
local libraryRoot3 = game.Workspace.LibraryZone3.library3
local lavaRoot = game.Workspace.LavaZone.Lava
local bridgeRoot = game.Workspace.BridgeZone.bridge
local policeRoot1 = game.Workspace.PoliceZone.Police
local policeRoot2 = game.Workspace.TrainPoliceZone.Police
local policeRoot3 = game.Workspace.PoliceZone2.police
local PyramidRoot = game.Workspace.PyramidZone.Rock
local PyramidRoot2 = game.Workspace.PyramidZone2.Test
local PyramidRoot3 = game.Workspace.PyramidZone3.Rock
local cactusRoot2 = game.Workspace.CactusZone2.Test
local cactusRoot = game.Workspace.CactusZone.cactus
local pyramidRoot3 = game.Workspace.PyramidZone3.Rock
local pyramidRoot4 = game.Workspace.PyramidZone4.Lava
local snowRoot = game.Workspace.SnowZone1.Rock
local snowRoot2 = game.Workspace.SnowZone2.Rock
local snowRoot3 = game.Workspace.SnowZone3.cactus
local snowRoot4 = game.Workspace.SnowZone4.Rock
local snowRoot5 = game.Workspace.SnowZone5.quality
local snowRoot6 = game.Workspace.SnowZone6.quality
local volcanoRoot = game.Workspace.VolcanoZone.treadmill3
local volcanoRoot2 = game.Workspace.VolcanoZone2.Are
local volcanoRoot3 = game.Workspace.VolcanoZone3.Rock
local volcanoRoot4 = game.Workspace.VolcanoZone4.Bicep3
local volcanoRoot5 = game.Workspace.VolcanoZone5.treadmill3
local volcanoRoot6 = game.Workspace.VolcanoZone6.Rock
local woltRoot = game.Workspace.woltZone.Lava
local woltRoot2 = game.Workspace.woltZone2.Rock
local woltRoot3 = game.Workspace.woltZone3.Rock
local woltRoot4 = game.Workspace.woltZone4.Lava
local woltRoot5 = game.Workspace.WoltZone5.Rock
local woltRoot6 = game.Workspace.WoltZone6.Rock
while wait(0.0000000001) do
-- Reset multipliers
sMulti.Value = 1
pMulti.Value = 1
eMulti.Value = 1
-- Calculate distances
local rockDistance = (root.Position - rockRoot.Position).Magnitude
local pspDistance = (root.Position - pspRoot.Position).Magnitude
local areDistance = (root.Position - areRoot.Position).Magnitude
local treadmillDistance = (root.Position - treadmillRoot.Position).Magnitude
local BicepDistance = (root.Position - bicepRoot.Position).Magnitude
local sandboxDistance = (root.Position - sandboxRoot.Position).Magnitude
local qualityDistance = (root.Position - qualityRoot.Position).Magnitude
local elektroDistance = (root.Position - elektroRoot.Position).Magnitude
local treeDistance = (root.Position - treeRoot.Position).Magnitude
local treadmill2Distance = (root.Position - treadmill2Root.Position).Magnitude
local treadmill3Distance = (root.Position - treadmill3Root.Position).Magnitude
local BicepDistance2 = (root.Position - bicepRoot2.Position).Magnitude
local BicepDistance3 = (root.Position - bicepRoot3.Position).Magnitude
local libraryDistance = (root.Position - libraryRoot.Position).Magnitude
local libraryDistance2 = (root.Position - libraryRoot2.Position).Magnitude
local libraryDistance3 = (root.Position - libraryRoot3.Position).Magnitude
local lavaDistance = (root.Position - lavaRoot.Position).Magnitude
local bridgeDistance = (root.Position - bridgeRoot.Position).Magnitude
local policeDistance1 = (root.Position - policeRoot1.Position).Magnitude
local PoliceDistance2 = (root.Position - policeRoot2.Position).Magnitude
local PoliceDistance3 = (root.Position - policeRoot3.Position).Magnitude
local PyramidDistance = (root.Position - PyramidRoot.Position).Magnitude
local PyramidDistance2 = (root.Position - PyramidRoot2.Position).Magnitude
local CactusDistance = (root.Position - cactusRoot.Position).Magnitude
local CactusDistance2 = (root.Position - cactusRoot2.Position).Magnitude
local PyramidDistance3 = (root.Position - pyramidRoot3.Position).Magnitude
local PyramidDistance4 = (root.Position - pyramidRoot4.Position).Magnitude
local snowDistance = (root.Position - snowRoot.Position).Magnitude
local snowDistance2 = (root.Position - snowRoot2.Position).Magnitude
local snowDistance3 = (root.Position - snowRoot3.Position).Magnitude
local snowDistance4 = (root.Position - snowRoot4.Position).Magnitude
local snowDistance5 = (root.Position - snowRoot5.Position).Magnitude
local snowDistance6 = (root.Position - snowRoot6.Position).Magnitude
local volcanoDistance = (root.Position - volcanoRoot.Position).Magnitude
local volcanoDistance2 = (root.Position - volcanoRoot2.Position).Magnitude
local volcanoDistance3 = (root.Position - volcanoRoot3.Position).Magnitude
local volcanoDistance4 = (root.Position - volcanoRoot4.Position).Magnitude
local volcanoDistance5 = (root.Position - volcanoRoot5.Position).Magnitude
local volcanoDistance6 = (root.Position - volcanoRoot6.Position).Magnitude
local woltDistance = (root.Position - woltRoot.Position).Magnitude
local woltDistance2 = (root.Position - woltRoot2.Position).Magnitude
local woltDistance3 = (root.Position - woltRoot3.Position).Magnitude
local woltDistance4 = (root.Position - woltRoot4.Position).Magnitude
local woltDistance5 = (root.Position - woltRoot5.Position).Magnitude
local woltDistance6 = (root.Position - woltRoot6.Position).Magnitude
-- Apply multipliers based on location
if rockDistance <= radius and strength.Value >= 100 then -- 100
sMulti.Value = 5
end
if lavaDistance <= radius and endurance.Value >= 100 then -- 100
eMulti.Value = 5
end
if bridgeDistance <= radius and psp.Value >= 100 then -- 100 psp
pMulti.Value = 5
end
if pspDistance <= radius and psp.Value >= 100000000000 then -- 100b psp
pMulti.Value = 125000
end
if areDistance <= radius and strength.Value >= 5000 then -- 5K
sMulti.Value = 20
end
if treadmillDistance <= radius and endurance.Value >= 100000 then -- 100k
eMulti.Value = 100
end
if BicepDistance <= radius and strength.Value >= 100000 then -- 100k
sMulti.Value = 100
end
if sandboxDistance <= radius and psp.Value >= 5000 then -- 5k
pMulti.Value = 20
end
if qualityDistance <= radius and endurance.Value >= 5000 then -- 5k
eMulti.Value = 20
end
if elektroDistance <= radius and endurance.Value >= 100000000000 then -- 100b
eMulti.Value = 125000
end
if treeDistance <= radius and psp.Value >= 1000000000 then -- 1B
pMulti.Value = 25000
end
if treadmill2Distance <= radius and endurance.Value >= 5000000 then -- 5m
eMulti.Value = 1000
end
if treadmill3Distance <= radius and endurance.Value >= 1000000000 then -- 1B
eMulti.Value = 25000
end
if BicepDistance2 <= radius and strength.Value >= 5000000 then -- 5m
sMulti.Value = 1000
end
if BicepDistance3 <= radius and strength.Value >= 1000000000 then -- 1B
sMulti.Value = 25000
end
if libraryDistance <= radius and psp.Value >= 5000 then -- 5k psp
pMulti.Value = 20
end
if libraryDistance2 <= radius and psp.Value >= 100000 then -- 100k psp
pMulti.Value = 100
end
if libraryDistance3 <= radius and psp.Value >= 5000000 then -- 5m psp
pMulti.Value = 1000
end
if policeDistance1 <= radius and psp.Value >= 5000000000000 then -- 5t psp
pMulti.Value = 1000000
end
if PoliceDistance2 <= radius and strength.Value >= 5000000000000 then -- 5t
sMulti.Value = 1000000
end
if PoliceDistance3 <= radius and endurance.Value >= 5000000000000 then -- 5t
eMulti.Value = 1000000
end
if PyramidDistance <= radius and psp.Value >= 5000000000000000 then -- 5Qa psp
pMulti.Value = 15000000
end
if PyramidDistance2 <= radius and strength.Value >= 5000000000000000 then -- 5Qa
sMulti.Value = 15000000
end
if PyramidDistance3 <= radius and psp.Value >= 5000000000000000000 then -- 5Qi
pMulti.Value = 100000000
end
if PyramidDistance4 <= radius and endurance.Value >= 5000000000000000000 then -- 5Qi
eMulti.Value = 100000000
end
if CactusDistance2 <= radius and endurance.Value >= 5000000000000000000 then -- 5qi
eMulti.Value = 100000000
end
if CactusDistance <= radius and strength.Value >= 5000000000000000000 then -- 5Qi
sMulti.Value = 100000000
end
if CactusDistance2 <= radius and endurance.Value >= 5000000000000000000 then -- 5qi
eMulti.Value = 100000000
end
if PyramidDistance4 <= radius and psp.Value >= 5000000000000000 then -- 5Qd psp
pMulti.Value = 15000000
end
if snowDistance <= radius and psp.Value >= 1000000000000000000000 then -- 1sx psp
pMulti.Value = 2500000000
end
if snowDistance2 <= radius and psp.Value >= 7000000000000000000000000 then -- 7sp psp
pMulti.Value = 75000000000
end
if snowDistance3 <= radius and strength.Value >= 1000000000000000000000 then -- 1sx
sMulti.Value = 2500000000
end
if snowDistance4 <= radius and strength.Value >= 7000000000000000000000000 then -- 7sp
sMulti.Value = 75000000000
end
if snowDistance5 <= radius and endurance.Value >= 1000000000000000000000 then -- 1sx
eMulti.Value = 2500000000
end
if snowDistance6 <= radius and endurance.Value >= 7000000000000000000000000 then -- 7sp
eMulti.Value = 75000000000
end
if volcanoDistance <= radius and endurance.Value >= 3000000000000000000000000000 then -- 3oc
eMulti.Value = 1000000000000
end
if volcanoDistance2 <= radius and strength.Value >= 3000000000000000000000000000 then -- 3oc
sMulti.Value = 1000000000000
end
if volcanoDistance3 <= radius and psp.Value >= 3000000000000000000000000000 then -- 3oc psp
pMulti.Value = 1000000000000
end
if volcanoDistance4 <= radius and strength.Value >= 5000000000000000000000000000 then -- 5n
sMulti.Value = 1000000000000000
end
if volcanoDistance5 <= radius and endurance.Value >= 5000000000000000000000000000 then -- 5n
eMulti.Value = 1000000000000000
end
if volcanoDistance6 <= radius and psp.Value >= 5000000000000000000000000000 then -- 5N psp
pMulti.Value = 1000000000000000
end
if woltDistance <= radius and endurance.Value >= 3000000000000000000000000000000 then -- 3Dc
eMulti.Value = 250000000000000000
end
if woltDistance2 <= radius and psp.Value >= 3000000000000000000000000000000 then -- 3Dc psp
pMulti.Value = 250000000000000000
end
if woltDistance3 <= radius and psp.Value >= 100000000000000000000000000000000000 then -- 1Dd psp
pMulti.Value = 50000000000000000000
end
if woltDistance4 <= radius and endurance.Value >= 100000000000000000000000000000000000 then -- 3Dc
eMulti.Value = 50000000000000000000
end
if woltDistance5 <= radius and strength.Value >= 3000000000000000000000000000000 then -- 3Dc
sMulti.Value = 250000000000000000
end
if woltDistance6 <= radius and strength.Value >= 100000000000000000000000000000000000 then -- 3Dc
sMulti.Value = 50000000000000000000
end
end