How to configure a base rig properly from blender to roblox (CAGING AND HUMANOID ROOT PART)

Hiii!
I’m having this issue where I import a roblox model from blender with the position set to 0 in blender and I import it to a scale of 0.01 so the scale works…however, this happens.


The part that is highlighted is the humanoid root part and it is not in the center, while this is how I have my character set up in blender…

I was wondering how to fix it.
Also, I’m having problems with cages, since I used square models with subdivisions and used the shrinkwrap and mesh deformer modifiers. However, this happens
image
and I have everything set up as so:
image
If anyone can help me I’d really appreciate it since I’ve been trying to figure this out for days!
Thank you for your time! :smiley:

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