I want to achieve a fluid simulation. I am trying to do this with parts (and not with terrain). But i can’t see to find somewhere a code, that connects 2 parts smoothly with eachother. I want to do this, because (not needed to help me with that) i want to make a ViewportFrameUI, and everytime you do smth, it triggers and adds a “drip of water” to it.
Also i just want it to try to look good, like adding a ripple on top of the fluid when a drip of water falls on top of it, so it looks like its connected.
(Is this even possible in Roblox Studio?)
What is the issue?
I don’t know where to start, links, or just how to make it will be appreciated. (like links that will help me obtain a part of what i want to make)
What solutions have you tried so far?
I have searched around the internet, but i can’t seem to find what i want.
What i basicly want (this could also be 3d, i will than use it to render in a ViewportFrameUI):
If you read the post you’d see that a single MeshPart can be set up (rigged) with bones that can follow whatever format you want to deform the Mesh. A ripple effect can be done on one Mesh.
I am sorry that i still reply here, but i have absolutely no idea how i can achieve that effect. I did research and tried to make it in blender but i achieved nothing. I tried searching on internet but again, i found nothing. Could you help me?