So I have this model thats broken into 3 parts:
3 . The bottom part is the base and doesn’t move, this can be anchored.
2 . The middle part is the joint and should stay locked to the base. Basically locked into position. However, it should be able to rotate left and right (ONLY).
1 . The top part should rotate left and right based on the joint part rotating left and right. However, it should also be able to rotate up and down independently of the joint part.
For example, top part rotating up and down
Joint part rotating left and right:
They need to be rotatable via scripting but stay locked otherwise.
How in the world do I accomplish this? I figure there is a Bodymover or gyro or constraint that will do this in combination?