How to convert a BrickColor value to a Color3 value?

Hi i’d like to know how to convert a BrickColor value to a Color3 (RGB) value ?
I searched on the devforum but I found nothing

script:

local ColorGUI = game.Players.LocalPlayer.PlayerGui.ColorSeqGUI
local Chiffre = ColorGUI.CodeValue
local Colors = {"Really red","New Yeller","Lime green","Cyan"}
local inputs = ColorGUI.Frame.Frame.Code

game.ReplicatedStorage.EnableGUI.OnClientEvent:Connect(function()
	ColorGUI.Enabled = true
	ColorGUI.Frame:TweenPosition(UDim2.new(0,0,0,0),"Out","Back",1,false)
end)

ColorGUI.Frame.X.MouseButton1Click:Connect(function()
	ColorGUI.Enabled = false
	ColorGUI.Frame.Position = UDim2.new(-1,0,0,0)
end)

for i ,key in pairs(inputs:GetChildren()) do
	if string.find(key.Name, "Key") then
		key.MouseButton1Click:Connect(function()
			script.Parent.TypinDacode:Play()
			key.BackgroundColor3 = -- ???? ( I need to convert Colors table values to RGB Values )
		end)
	elseif key.Name == "Enter" then
		key.MouseButton1Click:Connect(function()
			script.Parent.TypinDacode:Play()
			game.ReplicatedStorage.EnableGUI:FireServer(Chiffre.Value)
		end)
	end
end

this script is for a colorsequence code door

4 Likes

You can simply do

BrickColor.Color

Where BrickColor is the BrickColor to get the Color3 from

Judging from your thing, You have a table with just the names. I think you can do

local Colors = {BrickColor.new("Really red").Color,
	BrickColor.new("New Yeller").Color,
	BrickColor.new("Lime green").Color,
	BrickColor.new("Cyan").Color
}

For the table and then in your BackgroundColir3, just get the color you want from the Index, so you wanted the 2nd color, just do Colors[2] as an example

28 Likes

thanks for the help! imma try this and let you know if this works

1 Like

Thanks this works! Now i’m stuck again for something else :sweat_smile::

I want to, when the player clicks on the textbutton, it changes color from 1 ( example: Red to yellow, yellow to green, green to blue, blue to red…)

how could I do that ?

Simple! You can have a variable that stores the current index

local index = 1

Then in your BackgroundColor3 line, use that index variable to change the color depending on the index in the table

BackgroundColor3 = Colors[index]

Then increment by 1 if it’s not 4 or 1 if it is 4

index = index == 4 and 1 or index + 1

This is basically the same as

if index == 4 then 
    index = 1 
else
    index += 1
end

Or if you want it to scale when you add more colors, just do

index = index == #Colors and 1 or index + 1
2 Likes

ok thanks a lot ! Have a great day or night!

2 Likes