How to convert a mesh into a model?

I’ve looked through many topics but all of them just cover one thing:

How do I convert a model to a mesh?

But I want to do the opposite. I have the mesh and texture of a ban hammer (the one you know and love) but I want to convert it into a model so that I can edit each individual part’s color.
I don’t know how to edit the texture really.

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I’m a bit new but here’s best I can think or remember reading.
A model in studio is basically what I usually called the mesh. Just like in blender the object parents the green mesh, in Roblox I’m pretty sure it said the mesh had a second item required to be a model. I’m not sure right now for sure and can’t find it but in the docs look for just the model hyperlink and it should say exactly that with a much simpler way than converting. It’s more like I guess creating an empty parent as the object.

Oh and right click the model to export or create package I believe is wording.

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This should be in #help-and-feedback:building-support I think.

But anyway, if you want to separate a mesh into several objects. You’ll need to use a 3D content-creation program like blender.

You could select the vertices and click P to separate.
To select all linked vertices/edges/faces click L while hovering over one.

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Is it possible to do this without Blender? My computer literally cannot handle it and slows down a lot.

He’s actually right. I didn’t get much sleep. You may get away if not humanoid. But that definitely works. Docs should have the names if appropriate or required. For clarity of what you may select behind by accident I like the “x-ray” wireframe (left most on top right bar section usually). Like how head is or back item.

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No, If you really want to edit the mesh you will need something like or similar to blender.

You can always try changing the HUE of the texture. And use masks to only change one part of the texture.

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I have figured out the solution. I downloaded the texture file and just used paint.net.
Thank you all for the answers!

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