How to convert CFrame.Angles rotation to regular orientation?

Here I have an angle, that by default is relative to the part I’m rotating CFrame.Angles(0, math.rad(90), 0). Is there any way to convert this into Orientation?

I am aware that orientation uses degrees rather than radians, so an obvious solution would be to use math.deg() orientation however, is also relative to the world. Not relative to the part.

I’ve tried using this basePart.Orientation = referenceCFrame:PointToWorldSpace(Vector3.New(0, 90, 0)) It doesn’t seem to work however.

What exactly am I doing wrong here?

How do I convert something like this CFrame.Angles(0, math.rad(90), 0), into something that could be put into orientation?

EDIT: The first reply seems to work, but I’m curious to know what @elonrocket was going to say.

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You could probably use CFrame:ToOrientation (the dev hub does say it’s an approximation though, but it looks close enough).

local p1 = workspace.p1

local Angle = CFrame.Angles(math.rad(31), math.rad(45), 0)

local X, Y, Z = Angle:ToOrientation()
X, Y, Z = math.deg(X), math.deg(Y), math.deg(Z)

p1.CFrame = CFrame.new() * Angle

local o = p1.Orientation
print(X, Y, Z, "(Orientation From CFrame)")
print(o.X, o.Y, o.Z, "(Actual Part Orientation)")
> 21.357552449692 49.397898587108 23.019310153999 (Orientation From CFrame)
> 21.360000610352 49.400001525879 23.020000457764 (Actual Part Orientation)
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Representing, converting, and replicating euler angles is really risky business
While an interesting concept in theory, just as a postnote, if this is for anything meaningful Id find another way to accomplish what you want to do

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I’ve tried using this basePart.Orientation = referenceCFrame:PointToWorldSpace(Vector3.New(0, 90, 0)) It doesn’t seem to work however.

You’re setting the orientation of the base part to a position relative to referenceCFrame, which isn’t rotation so its giving you inaccurate results.

How do I convert something like this CFrame.Angles(0, math.rad(90), 0) , into something that could be put into orientation?

Second reply is your answer, but here’s my answer. Get the x,y, z components of the angle and convert them to degrees via math.deg since it’s going to return those values in radians and orientation works with degrees.

Assuming you’re using CFrame.Angles, which applies rotation in order: Z, Y, X, get the angles via CFrame:ToEulerAnglesXYZ() and convert them to degrees.

local Angle = CFrame.Angles(math.rad(31), math.rad(45), 0)

local x, y, z = Angle:ToEulerAnglesXYZ()
x, y, z = math.deg(x), math.deg(y), math.deg(z) -- convert to degrees
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