How to convert rectangle part into many wedges in the same area

I am trying to make a glass break system where a single part, if hit, gets turned into X ammount of triangles but I have no idea how to go about this.

How should I do this? And has anyone done it yet on devforum? If so link that post :smiley:

IDEA:

What you should consider is that forming an arbitrary triangle requires 2 right triangles (wedge parts), so if you’re aiming for a glass breaking system, it’s gonna look weird as a single piece look like they’re 2 pieces

Unless you’re aiming for procedural glass breaking system, you can all simulate a glass break by premaking the glass pieces, it’s cheaper that way