I was making a GUI that would let me teleport a certain player to a certain game or all players to a certain game (all of that was done with TextButtons and TextBoxes by the way), the thing is… After a while, I started wondering if it’s better to make all the script in just one “Main Script” or making one script for each button and all of that
It is easier later on to have just a few scripts and to put them in the ScreenGui.
If you start adding a bunch of scripts and burying them in the menus then you will have a hard time finding all your scripts. You might wind up with scripts “you forgot about” later.
If you want to apply the same code to a lot of similar models or objects, you could use CollectionService and only have one “Main Script” to update for edits or bugfixes.
This is useful for a large amount of the same object that already exists in studio, so you can edit the code of every object for updates/bugfixes without manually replacing the script in every instance of that object.
Sample Code:
local CollectionService = game:GetService("CollectionService")
CollectionService:AddTag(doorModel, "Door")
local Doors = CollectionService:GetTagged("Door")
-- Loop through items and apply the same code
for _, door in Doors do
door.ProximityPrompt.Triggered:Connect(function()
door.Open = true
-- whatever else you need to do
end)
end
!!! Keep in mind this is mainly useful for objects that are 100% server-sided or all on the same client. GUIs are always on the client of the player who can see them.
I’ll try it out today, thanks!