so i need to use maths.
You really don’t. There’s many resources out there that involves minimal math.
To calculate bullet trajectory (without math) you can use this resourced called “FastCast”, it has bullet physics (as highlighted by the post)
Hey everybody! I’ve just released Version 4 of the module. Please make sure to message me if you see anything wrong.
This version adds…
(I’m mentioning @SmoothBlockModel and @CheetahSp33d since you two had asked about it.)
I’ve also created an update log in the bulletin board. Please read it, as I’ve moved the API docs over to my GitHub as well as some other important information: FastCast Changelog Thread
I’m no expert (I really haven’t used this module), but if you do need help, maybe
@EtiTheSpirit can provide you with further support. The docs should help you initially set this up.
For me personally, I learned some useful math by teaching myself, so you can be in a lower math level and still learn some useful programming concepts.