Hi, I want to position this part on the hand of the arm while equipped. The part isn’t a Tool because I don’t want it to show up in the hotbar or be able to be unequipped. Other forums about this say to weld the part to the arm which I have done, but it isn’t how I quite would like it to be. I want the arm to reach out like with a normal tool and the part to be at the hand. Someone said to use Motor6D but I can’t find any proper documentation about that object that is longer than 1 sentence.
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You would probably have to make your own custom tool system or disable the hot bar.
Here, this disables the backpack, and the tool from being unequipped:
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
But if you want more control the only option would be to make your own tool system.
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Weld the part to the hand then make your own / use the Roblox holding animation
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You can make a simple holding animation and delete all the tracks except the UpperRightArm (R15) or Right Arm (R6). Make sure the animation priority is set to Action or higher before you publish. When you play the animation on top of other animations, it will only animate the UpperRightArm or Right Arm.
And of course, weld the part to the right arm/right hand.