An example of this is from Elemental Battlegrounds, for example the Holobeam attack.
The white cylinder as it bends is what I am looking for in the GIF.
I tried looking for resources across dev forums, Google, and YouTube for this but I didn’t find it and mostly it related to building rather than scripting.
I wanted to know the math/code/idea behind something like this.
Although it hasn’t been released yet, I guess you can try Mesh Deformation or alternatively just using meshes altogether, but honestly I have no idea how they accomplished this either and I’m just producing educated guesses.
Bezier curves is especially advanced to me, would the post alone be able to give me a good idea on how to use the bezier curves in code if I know how it works? I have not learned about it at all until now.
Also, what other examples on Roblox is bezier curves useful in?